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Microsoft Flight Simulator

If something has characterized all the installments of 'Flight Simulator' it is its realism in terms of physics, detail of the cockpits and aircraft models and flight experience. 'Flight Simulator' is a video game insofar as it has a small "arcade mode" that allows us to do "missions", such as landing at airports in the most adverse conditions, or simply putting the plane in automatic mode and, after taking off, enjoy the scenery and disconnect. There are contemplative games and have their audience. On the other hand, it is a full-fledged simulator. What does that mean? That it can be as complicated as we want. Surely a pilot is very clear (and I hope so) what the flaps are, what each button in a cockpit does, what happens if you touch such a lever or how to proceed in turbulence. All this is what the video game / simulator that concerns us today offers us. We can play in easy mode, with visual guides that explain what to do at all times, automated systems and an AI system that manages communications, or we can turn it all off and find our lives to turn on a twin-turbine jet.